The Goals and Aims
With my project now decided, I wanted to think about my goals and aims for it. If I’m to try and plan out my milestones and key development stages I need to first better understand what my project aims to be and what I want to have achieved from it.
With that in mind. I drafted up the following series of goals and aims for this project.
Goals
A goal for me is something that I hope to have by the end of this project. Each point should be preceded by the statement: “I hope to have x”
- A finished slice of work for display on my portfolio.
- A documented following of my work as I do the project.
- A complete and well constructed Games Design Document.
- A complete and well constructed Concept Document.
- A competent and designed narrative arc for the vertical slice.
- Pieces of work and designs for showcasing my work process.
Aims
An aim for me is something that I hope to do during the course of the project. Each point should be preceded by the statement: “I aim to x”
- I aim to try and develop a piece of work that is reasoned with research whether formal or informal.
- I aim to understand and undertake industry workflows for various areas of Games Design in the project.
Milestones
With my project now settled upon and my goals and aims summed up I then set about working on a milestone chart to help predicate and steer my general workflow and development of the project over the coming months. This isn’t something I’ve done much of before but having read many articles on the topic such as Time Boxing: What The Heck Is It?, 2012. I decided to look into charting and measuring my work which would greatly help in keeping me on track and on time for delivering what I want.
With that in mind I looked at some gantt chart examples and set about making one to describe my various stages of development over the course of the project and what I hoped to have done by each stage. A finished view of that can be seen below:
This chart details my work plans for each week as well as what testing sessions I’ll be running on the side and when.
Conclusion
It’s a daunting task ahead especially having now completed my milestones and risk analysis and fully seeing the course of development ahead of me. But I’m hoping that by the next post I’ll have settled into it and can keep trucking on.
Click to see Bibliography
- Online Clock. 2012. Time Boxing: What The Heck Is It?. [online] Available at: https://blog.onlineclock.net/time-boxing [Accessed 11 May 2020].